
But also because they want to sell this as an XBox game. Because they are good for training and learning - this is a return to FS2004/FSX “Machado” style, but way more limited. In contrast, there is a real lack of atmosphere and a sense of ‘occasion’ with these activities currently.
Your co-pilot telling you he/she could have landed it betterįor those who owned FSX, this will all sound quite familiar (even if the missions weren’t just landing segments). The option of taxiing to the gate, with continuous ATC chatter.
Alternate ending - (a go-around should be a perfectly acceptable way to end the scenario). A queue of AI aircraft awaiting takeoff at the busiest airports. Purposely placed sea/road traffic under your flightpath. AI traffic with their own recordings for landing clearances, taxi etc. Real voice recordings for ATC comms between you and the Tower. There is so much more than could have been added to these challenges to make them infinitely more unique and re-playable. #FSX MISSIONS CARIBBEAN LANDING FREE#
Whilst I appreciate there are those who love the point-scoring contest, there’s aesthetically no real difference between flying these challenges in the activity menu and just recreating the same approach yourself in Free flight.